Travel through space to reach your target planet on the other side of the sector; use your very limited fuel and the gravitational fields of planets, suns and moons to gracefully slingshot your way through the solar systems.
Fly near a sun to gather new fuel, but be careful not to overheat in the process. Change your trajectory or build up speed with the help of a nearby planet, but don't get flung into the void through carelessness or urgency. The name of the game is practical spacefaring after all.
The procedurally generated sectors makes sure you'll never have to play the same map more then once. Test your skill by how many sectors can you clear in a row.
Navigate the menus using you arrow keys. X or Z confirms your selection.
While in game, use the arrow keys to fire your thrusters (until you run out of fuel). X brings up the map, which shows you the planet you need to make your way to, as well as where you are in relation to it.
The game plays fine with gamepads. It will not play very well on phones as there are some sound issues.
This game was made for Cartridge Jam 3, Hosted by Dallas Society Of Play. The beautiful cartridge art that inspired this game was made by Ben Hopkins.
This was my first ever game jam as well as the first game I've ever made. If you enjoyed it or have some feedback, please don't hesitate to post your thoughts below.